GameMaker Studio 2 has been designed with speed in mind. Speed not only in the games that you create but also in getting games made and out to be iterated. One of the things that we’ve noticed is important when it comes to game engines is speed. The new Integrated Development Environment makes GMS2 even more accessible and even more powerful However this has taken place over the course of 17 years and while the software has iterated into its final form, GameMaker Studio, the team at YoYo Games has now created its successor – GameMaker Studio 2. The engine’s versatility is not in doubt. The projects range from pixelated platformers to artsy point and click adventures. The list of games with critical acclaim made in the engine speak for themselves – Hotline Miami, Downwell, Nidhogg, Spelunky, 10 Second Ninja, Undertale, and Hyper Light Drifter. Over time that software changed its name to GameMaker and has since gone on to great acclaim for its ease of use, accessibility for areas like education and its ability to push games to many platforms. At the time, Animo was released as a tool for creating 2D animations. We need to go back to 1999 to find the start of this journey. We have always had big plans for improving GameMaker across all platforms, both from the perspective of improving accessibility and further developing the features available to commercial studios and now we can’t wait to see them arrive much sooner.YoYo Games has seen a lot of evolution in recent years. Since joining them last week, the positivity and creative energy we are seeing from them has been overwhelming. Stuart Poole, General Manager of YoYo Games said, “It’s been clear to us from the first time we spoke that the whole team at Opera is incredibly passionate about games. We are also thrilled to find future synergies between YoYo Games’ products and Opera GX.” We look forward to further growing Opera GX and driving the growth of GameMaker, making it more accessible to novice users and developing it into the world’s leading 2D game engine for commercial studios. “The platform is an ideal acquisition to complement our global ambitions in gaming, along with our Opera GX gaming browser. “We are very excited to start working with the team at YoYo Games,” said Krystian Kolondra, EVP Browsers at Opera. YoYo Games will continue to be based in Dundee, Scotland and General Manager Stuart Poole and Technical Lead Russell Kay will both remain with the business. One that we believe will unlock many exciting possibilities for developers and educators. Today’s news signals the start of an exciting new journey. Together with Opera GX, GameMaker will form the cornerstone of Opera Gaming – a new division focused on expanding Opera’s reach and capabilities within the gaming space. Looking forward, Opera has big plans for YoYo Games and GameMaker. With features that include countless customization options, sound effects, background music, a gaming-inspired design, as well as CPU, RAM and Network Bandwidth limiters, GX is less resource-hungry and leaves more of the computer’s resources for gaming.
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